On Sat, 2015-03-07 at 13:35 -0800, Jason Ekstrand wrote:
>
>
> On Thu, Mar 5, 2015 at 9:39 PM, Jason Ekstrand
> wrote:
> This looks fine to me. I just kicked off a build on our test
> farm and, assuming that looks good (I'll send another e-mail
> in the morning if it doe
On Thu, Mar 5, 2015 at 9:39 PM, Jason Ekstrand wrote:
> This looks fine to me. I just kicked off a build on our test farm and,
> assuming that looks good (I'll send another e-mail in the morning if it
> does),
>
> Reviewed-by: Jason Ekstrand
>
Jenkins results look god so feel free to apply the
On Thursday, March 05, 2015 09:39:58 PM Jason Ekstrand wrote:
> This looks fine to me. I just kicked off a build on our test farm and,
> assuming that looks good (I'll send another e-mail in the morning if it
> does),
>
> Reviewed-by: Jason Ekstrand
>
> I ran shader-db on the change and I was k
This looks fine to me. I just kicked off a build on our test farm and,
assuming that looks good (I'll send another e-mail in the morning if it
does),
Reviewed-by: Jason Ekstrand
I ran shader-db on the change and I was kind of surprised to see that it
doesn't really do anything.
GAINED: shaders
From the SNB PRM, volume 4, part 1, page 193:
"The dual source render target messages only have SIMD8 forms due to
maximum message length limitations. SIMD16 pixel shaders must send two of
these messages to cover all of the pixels. Each message contains two colors
(4 channels each) for each pix
On jue, 2014-09-18 at 08:08 +0200, Iago Toral Quiroga wrote:
> Hi Jason,
>
> On mié, 2014-09-17 at 11:39 -0700, Jason Ekstrand wrote:
> > I haven't tested this yet, just looked it over. I've got a couple of
> > inline comments below. One general comment though: I'm currently
> > working on a bun
Hi Jason,
On mié, 2014-09-17 at 11:39 -0700, Jason Ekstrand wrote:
> I haven't tested this yet, just looked it over. I've got a couple of
> inline comments below. One general comment though: I'm currently
> working on a bunch of compiler stuff that reworks the way we do FB
> writes. In particul
I haven't tested this yet, just looked it over. I've got a couple of
inline comments below. One general comment though: I'm currently working
on a bunch of compiler stuff that reworks the way we do FB writes. In
particular, it reworks things to use GRF registers instead of the MRF. It
probably
>From the SNB PRM, volume 4, part 1, page 193:
"The dual source render target messages only have SIMD8 forms due to
maximum message length limitations. SIMD16 pixel shaders must send two of
these messages to cover all of the pixels. Each message contains two colors
(4 channels each) for each pixel