When the edge flag element is enabled then the elements are slightly reordered so that the edge flag is always the last one. This was confusing the code to upload the 3DSTATE_VF_INSTANCING state because that is uploaded with a separate loop which has an instruction for each element. The indices used in these instructions weren't taking into account the reordering so the state would be incorrect.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91292 Cc: "10.6 10.5" <mesa-sta...@lists.freedesktop.org> --- src/mesa/drivers/dri/i965/gen8_draw_upload.c | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/gen8_draw_upload.c b/src/mesa/drivers/dri/i965/gen8_draw_upload.c index 1af90ec..65b7625 100644 --- a/src/mesa/drivers/dri/i965/gen8_draw_upload.c +++ b/src/mesa/drivers/dri/i965/gen8_draw_upload.c @@ -218,13 +218,24 @@ gen8_emit_vertices(struct brw_context *brw) } ADVANCE_BATCH(); - for (unsigned i = 0; i < brw->vb.nr_enabled; i++) { + for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) { const struct brw_vertex_element *input = brw->vb.enabled[i]; const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer]; + unsigned element_index; + + /* The edge flag element is reordered to be the last one in the code + * above so we need to compensate for that in the element indices used + * below. + */ + if (input == gen6_edgeflag_input) + element_index = brw->vb.nr_enabled - 1; + else + element_index = j++; BEGIN_BATCH(3); OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2)); - OUT_BATCH(i | (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0)); + OUT_BATCH(element_index | + (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0)); OUT_BATCH(buffer->step_rate); ADVANCE_BATCH(); } -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev