On 9 Aug 2012, at 00:16, Eric Anholt wrote:
> Reimar Döffinger writes:
>
>> This allows MPlayer to (mis-)use depth textures to quickly upload
>> and render 16-bit per component YUV video.
>> There is still the issue that the actual precision is only around
>> 10-bits, at least when using it in t
Reimar Döffinger writes:
> This allows MPlayer to (mis-)use depth textures to quickly upload
> and render 16-bit per component YUV video.
> There is still the issue that the actual precision is only around
> 10-bits, at least when using it in the way MPlayer does.
> If someone knows an explanatio
This allows MPlayer to (mis-)use depth textures to quickly upload
and render 16-bit per component YUV video.
There is still the issue that the actual precision is only around
10-bits, at least when using it in the way MPlayer does.
If someone knows an explanation for that I'd like to hear it, howev