It's unfortunately been a while since I've done anything with
glsl_to_tgsi. What are the "various functions that modify the TGSI IR
and try to propagate changes about that up to the gl_program"? If I can
see where it is in the code, I can probably remember if there's a reason
it was done that way
On 11/16/2011 12:38 PM, Vadim Girlin wrote:
This patch fixes memory corruption, thanks.
Also there is another regression with Ligthsmark - incorrect rendering.
I've bisected it and came to the same commit again. Most noticeable
difference is in the very last scene - it should fade away, but it
d
This patch fixes memory corruption, thanks.
Also there is another regression with Ligthsmark - incorrect rendering.
I've bisected it and came to the same commit again. Most noticeable
difference is in the very last scene - it should fade away, but it
doesn't. I can make the screenshots of good and
From: Ian Romanick
If glUniform1i and friends are going to dump data directly in
driver-allocated, the pointers have to be updated when the storage
moves. This should fix the regressions seen with commit 7199096.
I'm not sure if this is the only place that needs this treatment. I'm
a little un