On 04/28/2017 08:40 PM, Mark Janes wrote:
Samuel Pitoiset writes:
On 04/28/2017 06:58 PM, Mark Janes wrote:
With this commit, a wide range of intel hardware began hanging during
the GLES CTS, with dmesg errors like:
[25488.739167] traps: glcts[15106] general protection ip:7fdac6484ba5
sp:
Samuel Pitoiset writes:
> On 04/28/2017 06:58 PM, Mark Janes wrote:
>> With this commit, a wide range of intel hardware began hanging during
>> the GLES CTS, with dmesg errors like:
>>
>> [25488.739167] traps: glcts[15106] general protection ip:7fdac6484ba5
>> sp:7ffdcda85a20 error:0
>>
>> Mac
On 04/28/2017 06:58 PM, Mark Janes wrote:
With this commit, a wide range of intel hardware began hanging during
the GLES CTS, with dmesg errors like:
[25488.739167] traps: glcts[15106] general protection ip:7fdac6484ba5
sp:7ffdcda85a20 error:0
Machines that did complete the cts, reported hun
With this commit, a wide range of intel hardware began hanging during
the GLES CTS, with dmesg errors like:
[25488.739167] traps: glcts[15106] general protection ip:7fdac6484ba5
sp:7ffdcda85a20 error:0
Machines that did complete the cts, reported hundreds of errors like:
*** Error in `/tmp/buil
On 26.04.2017 13:49, Samuel Pitoiset wrote:
I don't see any reasons why vector_elements is 1 for images and
0 for samplers. This increases consistency and allows to clean
up some code a bit.
This will also help for ARB_bindless_texture.
No piglit regressions with RadeonSI.
Signed-off-by: Samue
Looks good to me.
Reviewed-by: Timothy Arceri
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I don't see any reasons why vector_elements is 1 for images and
0 for samplers. This increases consistency and allows to clean
up some code a bit.
This will also help for ARB_bindless_texture.
No piglit regressions with RadeonSI.
Signed-off-by: Samuel Pitoiset
---
src/compiler/glsl_types.cpp