On Tuesday, June 21, 2016 3:01:16 PM PDT Ilia Mirkin wrote:
> There's special logic around finding gl_FragData. It latches onto any
> array with FRAG_RESULT_DATA0. However gl_SecondaryFragDataEXT[], added
> by GL_EXT_blend_func_extended, fits those parameters as well. The real
> frag data array sho
There's special logic around finding gl_FragData. It latches onto any
array with FRAG_RESULT_DATA0. However gl_SecondaryFragDataEXT[], added
by GL_EXT_blend_func_extended, fits those parameters as well. The real
frag data array should have index 0 though, so we can use that to
distinguish them.
Bu