Reviewed-by: Tapani Pälli
On 05/26/2015 03:32 PM, Martin Peres wrote:
Without this patch, the following constructs (not an extensive list)
would crash mesa:
- mat2 foo = mat2(1); vec4 bar = vec4(foo);
- mat3 foo = mat3(1); vec4 bar = vec4(foo);
- mat3 foo = mat3(1); ivec4 bar = ivec4(foo);
Th
Without this patch, the following constructs (not an extensive list)
would crash mesa:
- mat2 foo = mat2(1); vec4 bar = vec4(foo);
- mat3 foo = mat3(1); vec4 bar = vec4(foo);
- mat3 foo = mat3(1); ivec4 bar = ivec4(foo);
The first case is explicitely allowed by the GLSL spec, as seen on
page 101