Reviewed-by: Marek Olšák
Marek
On Wed, Apr 11, 2018 at 7:54 PM, Timothy Arceri
wrote:
> On 12/04/18 09:29, Timothy Arceri wrote:
>
>> The compatibility and core tokens were not added until GLSL 1.50,
>> for GLSL 1.40 just assume all shader built with a compat profile
>> are compat shaders.
>>
On 12/04/18 09:29, Timothy Arceri wrote:
The compatibility and core tokens were not added until GLSL 1.50,
for GLSL 1.40 just assume all shader built with a compat profile
are compat shaders.
Fixes rendering issues in Dawn of War II on radeonsi which has
enabled OpenGL 3.1 compat support.
oh a
The compatibility and core tokens were not added until GLSL 1.50,
for GLSL 1.40 just assume all shader built with a compat profile
are compat shaders.
Fixes rendering issues in Dawn of War II on radeonsi which has
enabled OpenGL 3.1 compat support.
Bugzilla: https://bugs.freedesktop.org/show_bug.