Re: [Mesa-dev] [PATCH] glsl: enable EXT_texture_array by default in 1.30

2018-06-29 Thread Ilia Mirkin
On Fri, Jun 29, 2018 at 8:31 AM, Timothy Arceri wrote: > On 29/06/18 21:34, Ilia Mirkin wrote: >> >> NAK. >> >> The extension was not made core in GL 3.0. Many of the features were >> integrated into GL 3.0, but the actual extension text was not merged. >> (As is often true with extensions' functi

Re: [Mesa-dev] [PATCH] glsl: enable EXT_texture_array by default in 1.30

2018-06-29 Thread Timothy Arceri
On 29/06/18 21:34, Ilia Mirkin wrote: NAK. The extension was not made core in GL 3.0. Many of the features were integrated into GL 3.0, but the actual extension text was not merged. (As is often true with extensions' functionality being integrated into core specs.) These enables control various

Re: [Mesa-dev] [PATCH] glsl: enable EXT_texture_array by default in 1.30

2018-06-29 Thread Ilia Mirkin
NAK. The extension was not made core in GL 3.0. Many of the features were integrated into GL 3.0, but the actual extension text was not merged. (As is often true with extensions' functionality being integrated into core specs.) These enables control various functions like texture2DArray() and so o

Re: [Mesa-dev] [PATCH] glsl: enable EXT_texture_array by default in 1.30

2018-06-28 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Fri, Jun 29, 2018 at 12:42 AM, Timothy Arceri wrote: > This extension was made core in OpenGL 3.0. > > This fixes rendering issues in No Man's Sky. > --- > src/compiler/glsl/builtin_functions.cpp | 8 +--- > 1 file changed, 5 insertions(+), 3 deletions(-)

[Mesa-dev] [PATCH] glsl: enable EXT_texture_array by default in 1.30

2018-06-28 Thread Timothy Arceri
This extension was made core in OpenGL 3.0. This fixes rendering issues in No Man's Sky. --- src/compiler/glsl/builtin_functions.cpp | 8 +--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index