On Fri, Jun 29, 2018 at 8:31 AM, Timothy Arceri wrote:
> On 29/06/18 21:34, Ilia Mirkin wrote:
>>
>> NAK.
>>
>> The extension was not made core in GL 3.0. Many of the features were
>> integrated into GL 3.0, but the actual extension text was not merged.
>> (As is often true with extensions' functi
On 29/06/18 21:34, Ilia Mirkin wrote:
NAK.
The extension was not made core in GL 3.0. Many of the features were
integrated into GL 3.0, but the actual extension text was not merged.
(As is often true with extensions' functionality being integrated into
core specs.) These enables control various
NAK.
The extension was not made core in GL 3.0. Many of the features were
integrated into GL 3.0, but the actual extension text was not merged.
(As is often true with extensions' functionality being integrated into
core specs.) These enables control various functions like
texture2DArray() and so o
Reviewed-by: Marek Olšák
Marek
On Fri, Jun 29, 2018 at 12:42 AM, Timothy Arceri wrote:
> This extension was made core in OpenGL 3.0.
>
> This fixes rendering issues in No Man's Sky.
> ---
> src/compiler/glsl/builtin_functions.cpp | 8 +---
> 1 file changed, 5 insertions(+), 3 deletions(-)
This extension was made core in OpenGL 3.0.
This fixes rendering issues in No Man's Sky.
---
src/compiler/glsl/builtin_functions.cpp | 8 +---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/builtin_functions.cpp
b/src/compiler/glsl/builtin_functions.cpp
index