On 10/26/2011 01:00 PM, Eric Anholt wrote:
From page 22 (28 of PDF) of GLSL 1.30 spec:
It is an error to provide a literal integer whose magnitude is too
large to store in a variable of matching signed or unsigned type.
Unsigned integers have exactly 32 bits of precision. Signed
On 26 October 2011 13:00, Eric Anholt wrote:
> From page 22 (28 of PDF) of GLSL 1.30 spec:
>It is an error to provide a literal integer whose magnitude is too
>large to store in a variable of matching signed or unsigned type.
>
>Unsigned integers have exactly 32 bits of precision. Si
>From page 22 (28 of PDF) of GLSL 1.30 spec:
It is an error to provide a literal integer whose magnitude is too
large to store in a variable of matching signed or unsigned type.
Unsigned integers have exactly 32 bits of precision. Signed integers
use 32 bits, including a sign bit,
On 10/03/2011 05:03 PM, Eric Anholt wrote:
From page 22 (28 of PDF) of GLSL 1.30 spec:
It is an error to provide a literal integer whose magnitude is too
large to store in a variable of matching signed or unsigned type.
Unsigned integers have exactly 32 bits of precision. Signed
On 10/03/2011 05:03 PM, Eric Anholt wrote:
> From page 22 (28 of PDF) of GLSL 1.30 spec:
> It is an error to provide a literal integer whose magnitude is too
> large to store in a variable of matching signed or unsigned type.
>
> Unsigned integers have exactly 32 bits of precision. Si
>From page 22 (28 of PDF) of GLSL 1.30 spec:
It is an error to provide a literal integer whose magnitude is too
large to store in a variable of matching signed or unsigned type.
Unsigned integers have exactly 32 bits of precision. Signed integers
use 32 bits, including a sign bit,