Reviewed-by: Ian Romanick
On 03/06/2017 07:27 AM, Elie Tournier wrote:
> From: Elie Tournier
>
> Signed-off-by: Elie Tournier
> ---
> On an other thread [1], we discovered than the GLSL compiler have some
> trouble to indent correctly the dump IR.
>
> I don't have git access, please push it
On 8 March 2017 at 14:56, tournier.elie wrote:
> Right.
> But did we generate lots of files w/ this method?
> I only files I know are udivmod64.h and builtin_int64.h that you
> generated for ARB_gpu_shader_int64. And these files are not impacted.
Ping.
Is anyone know the files generated by the st
Right.
But did we generate lots of files w/ this method?
I only files I know are udivmod64.h and builtin_int64.h that you
generated for ARB_gpu_shader_int64. And these files are not impacted.
On 7 March 2017 at 20:23, Ian Romanick wrote:
> Since this will affect generated code that is tracked in
Since this will affect generated code that is tracked in GIT, a second
patch should regenerate all those files. Otherwise the next patch that
causes those files to be regenerated will include a bunch of spurious
changes.
This is one of the (very strong) arguments against this sort of
architecture
From: Elie Tournier
Signed-off-by: Elie Tournier
---
On an other thread [1], we discovered than the GLSL compiler have some trouble
to indent correctly the dump IR.
I don't have git access, please push it for me.
[1] https://lists.freedesktop.org/archives/mesa-dev/2017-March/146518.html
---