Re: [Mesa-dev] [PATCH] glsl: Fix cross-version linking between VS and GS.

2013-11-20 Thread Ian Romanick
On 11/20/2013 02:15 PM, Paul Berry wrote: > On 20 November 2013 11:35, Ian Romanick > wrote: > > On 11/19/2013 06:11 PM, Paul Berry wrote: > > Previously, when attempting to link a vertex shader and a geometry > > shader that use different GLSL versions, w

Re: [Mesa-dev] [PATCH] glsl: Fix cross-version linking between VS and GS.

2013-11-20 Thread Paul Berry
On 20 November 2013 11:35, Ian Romanick wrote: > On 11/19/2013 06:11 PM, Paul Berry wrote: > > Previously, when attempting to link a vertex shader and a geometry > > shader that use different GLSL versions, we would sometimes generate a > > link error due to the implicit declaration of gl_PerVert

Re: [Mesa-dev] [PATCH] glsl: Fix cross-version linking between VS and GS.

2013-11-20 Thread Ian Romanick
On 11/19/2013 06:11 PM, Paul Berry wrote: > Previously, when attempting to link a vertex shader and a geometry > shader that use different GLSL versions, we would sometimes generate a > link error due to the implicit declaration of gl_PerVertex being > different between the two GLSL versions. > >

[Mesa-dev] [PATCH] glsl: Fix cross-version linking between VS and GS.

2013-11-19 Thread Paul Berry
Previously, when attempting to link a vertex shader and a geometry shader that use different GLSL versions, we would sometimes generate a link error due to the implicit declaration of gl_PerVertex being different between the two GLSL versions. This patch fixes that problem by only requiring interf