On Thursday, July 10, 2014 09:55:31 AM Cody Northrop wrote:
> Vectors are falling in to the ir_dereference_array() path.
>
> Without this change, the following glsl aborts the debug driver,
> or gets the wrong answer in release:
>
> mat2x2 a = mat2( vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) );
>
>
Vectors are falling in to the ir_dereference_array() path.
Without this change, the following glsl aborts the debug driver,
or gets the wrong answer in release:
mat2x2 a = mat2( vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) );
Also submitting piglit tests, will reference in bug.
v2: Rebase on Mesa ma
Vectors are falling in to the ir_dereference_array() path.
Without this change, the following glsl aborts the debug driver,
or gets the wrong answer in release:
mat2x2 a = mat2( vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) );
Also submitting piglit tests, will reference in bug.
Signed-off-by: Cody N