On 07/11/2013 04:24 PM, Paul Berry wrote:
Vertex shader inputs are not allowed to be arrays until GLSL 1.50. We
were accidentally enabling them for GLSL 1.40 (although we haven't
written any tests for them, so it's not clear whether they actually
work).
NOTE: although this is a simple bug fix,
On Thu, Jul 11, 2013 at 4:24 PM, Paul Berry wrote:
> Vertex shader inputs are not allowed to be arrays until GLSL 1.50. We
> were accidentally enabling them for GLSL 1.40 (although we haven't
> written any tests for them, so it's not clear whether they actually
> work).
>
> NOTE: although this is
Vertex shader inputs are not allowed to be arrays until GLSL 1.50. We
were accidentally enabling them for GLSL 1.40 (although we haven't
written any tests for them, so it's not clear whether they actually
work).
NOTE: although this is a simple bug fix, it probably isn't sensible to
cherry-pick it