Re: [Mesa-dev] [PATCH] glsl: Don't allow vertex shader input arrays until GLSL 1.50.

2013-07-13 Thread Kenneth Graunke
On 07/11/2013 04:24 PM, Paul Berry wrote: Vertex shader inputs are not allowed to be arrays until GLSL 1.50. We were accidentally enabling them for GLSL 1.40 (although we haven't written any tests for them, so it's not clear whether they actually work). NOTE: although this is a simple bug fix,

Re: [Mesa-dev] [PATCH] glsl: Don't allow vertex shader input arrays until GLSL 1.50.

2013-07-11 Thread Matt Turner
On Thu, Jul 11, 2013 at 4:24 PM, Paul Berry wrote: > Vertex shader inputs are not allowed to be arrays until GLSL 1.50. We > were accidentally enabling them for GLSL 1.40 (although we haven't > written any tests for them, so it's not clear whether they actually > work). > > NOTE: although this is

[Mesa-dev] [PATCH] glsl: Don't allow vertex shader input arrays until GLSL 1.50.

2013-07-11 Thread Paul Berry
Vertex shader inputs are not allowed to be arrays until GLSL 1.50. We were accidentally enabling them for GLSL 1.40 (although we haven't written any tests for them, so it's not clear whether they actually work). NOTE: although this is a simple bug fix, it probably isn't sensible to cherry-pick it