On Wed, 2016-06-22 at 09:30 +0200, Iago Toral wrote:
> On Wed, 2016-06-22 at 09:54 +1000, Timothy Arceri wrote:
> >
> > On Tue, 2016-06-21 at 17:45 +0200, Iago Toral wrote:
> > >
> > > On Tue, 2016-06-21 at 12:21 +1000, Timothy Arceri wrote:
> > > >
> > > >
> > > > We already store this in gl_s
On Wed, 2016-06-22 at 09:54 +1000, Timothy Arceri wrote:
> On Tue, 2016-06-21 at 17:45 +0200, Iago Toral wrote:
> > On Tue, 2016-06-21 at 12:21 +1000, Timothy Arceri wrote:
> > >
> > > We already store this in gl_shader and gl_program here we
> > > remove it from gl_shader_program and just use the
On Tue, 2016-06-21 at 17:45 +0200, Iago Toral wrote:
> On Tue, 2016-06-21 at 12:21 +1000, Timothy Arceri wrote:
> >
> > We already store this in gl_shader and gl_program here we
> > remove it from gl_shader_program and just use the values
> > from gl_shader.
> >
> > This will allow us to keep the
On Tue, 2016-06-21 at 12:21 +1000, Timothy Arceri wrote:
> We already store this in gl_shader and gl_program here we
> remove it from gl_shader_program and just use the values
> from gl_shader.
>
> This will allow us to keep the shader cache restore code as
> simple as it can be while making it so
Reviewed-by: Marek Olšák
Marek
On Tue, Jun 21, 2016 at 4:21 AM, Timothy Arceri
wrote:
> We already store this in gl_shader and gl_program here we
> remove it from gl_shader_program and just use the values
> from gl_shader.
>
> This will allow us to keep the shader cache restore code as
> simple
We already store this in gl_shader and gl_program here we
remove it from gl_shader_program and just use the values
from gl_shader.
This will allow us to keep the shader cache restore code as
simple as it can be while making it somewhat clearer where these
values originate from.
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src/compiler/g