On Wed, 2018-01-31 at 01:38 +0100, Matteo Bruni wrote:
> 2018-01-30 16:11 GMT+01:00 Juan A. Suarez Romero :
> > According with OpenGL GLSL 3.20 spec, section 4.3.9:
> >
> > "It is a link-time error if any particular shader interface
> >contains:
> > - two different blocks, each having n
Reviewed-by: Tapani Pälli
On 30.01.2018 17:11, Juan A. Suarez Romero wrote:
According with OpenGL GLSL 3.20 spec, section 4.3.9:
"It is a link-time error if any particular shader interface
contains:
- two different blocks, each having no instance name, and each
having a me
2018-01-30 16:11 GMT+01:00 Juan A. Suarez Romero :
> According with OpenGL GLSL 3.20 spec, section 4.3.9:
>
> "It is a link-time error if any particular shader interface
>contains:
> - two different blocks, each having no instance name, and each
>having a member of the same name,
According with OpenGL GLSL 3.20 spec, section 4.3.9:
"It is a link-time error if any particular shader interface
contains:
- two different blocks, each having no instance name, and each
having a member of the same name, or
- a variable outside a block, and a block with no ins