On 24/04/18 02:04, Vlad Golovkin wrote:
2018-04-23 3:53 GMT+03:00 Timothy Arceri :
On 20/04/18 06:08, Vlad Golovkin wrote:
GLSL 4.6 spec describes hex constant as:
hexadecimal-constant:
0x hexadecimal-digit
0X hexadecimal-digit
hexadecimal-constant hexadecimal-digit
Rig
2018-04-23 3:53 GMT+03:00 Timothy Arceri :
>
>
> On 20/04/18 06:08, Vlad Golovkin wrote:
>>
>> GLSL 4.6 spec describes hex constant as:
>>
>> hexadecimal-constant:
>> 0x hexadecimal-digit
>> 0X hexadecimal-digit
>> hexadecimal-constant hexadecimal-digit
>>
>> Right now if you have a
On 20/04/18 06:08, Vlad Golovkin wrote:
GLSL 4.6 spec describes hex constant as:
hexadecimal-constant:
0x hexadecimal-digit
0X hexadecimal-digit
hexadecimal-constant hexadecimal-digit
Right now if you have a shader with the following structure:
#if 0X1 // or any hex numbe
GLSL 4.6 spec describes hex constant as:
hexadecimal-constant:
0x hexadecimal-digit
0X hexadecimal-digit
hexadecimal-constant hexadecimal-digit
Right now if you have a shader with the following structure:
#if 0X1 // or any hex number with the 0X prefix
// some code
#endif