Reviewed-by: Marek Olšák
Marek
On Fri, Mar 7, 2014 at 4:09 AM, Zack Rusin wrote:
> (This version includes comments from Roland.)
>
> D3D10 allows setting of the internal offset of a buffer, which is
> in general only incremented via actual stream output writes. By
> allowing setting of the inte
Reviewed-by: Roland Scheidegger
Am 07.03.2014 04:09, schrieb Zack Rusin:
> (This version includes comments from Roland.)
>
> D3D10 allows setting of the internal offset of a buffer, which is
> in general only incremented via actual stream output writes. By
> allowing setting of the internal offs
(This version includes comments from Roland.)
D3D10 allows setting of the internal offset of a buffer, which is
in general only incremented via actual stream output writes. By
allowing setting of the internal offset draw_auto is capable
of rendering from buffers which have not been actually stream
Looks good to me.
Jose
- Original Message -
> D3D10 allows setting of the internal offset of a buffer, which is
> in general only incremented via actual stream output writes. By
> allowing setting of the internal offset draw_auto is capable
> of rendering from buffers which have not been
D3D10 allows setting of the internal offset of a buffer, which is
in general only incremented via actual stream output writes. By
allowing setting of the internal offset draw_auto is capable
of rendering from buffers which have not been actually streamed
out to. Our interface didn't allow. This cha