On Fri, 07 Nov 2014 11:32:04 -0800
Eric Anholt wrote:
> Pekka Paalanen writes:
>
> > On Thu, 06 Nov 2014 13:01:03 -0800
> > Ian Romanick wrote:
> >
> >> I thought Eric and Chad already NAKed it in bugzilla. The problem is
> >> that applications ask for an RGBA visual for GL blending. They us
Pekka Paalanen writes:
> On Thu, 06 Nov 2014 13:01:03 -0800
> Ian Romanick wrote:
>
>> I thought Eric and Chad already NAKed it in bugzilla. The problem is
>> that applications ask for an RGBA visual for GL blending. They use the
>> alpha channel to generate their images, but the final alpha v
On Thu, 06 Nov 2014 13:01:03 -0800
Ian Romanick wrote:
> I thought Eric and Chad already NAKed it in bugzilla. The problem is
> that applications ask for an RGBA visual for GL blending. They use the
> alpha channel to generate their images, but the final alpha values are,
> basically, random...
I thought Eric and Chad already NAKed it in bugzilla. The problem is
that applications ask for an RGBA visual for GL blending. They use the
alpha channel to generate their images, but the final alpha values are,
basically, random... and the composited result would be pure garbage.
As Chad points
If there's no feedback for so long, I suggest you commit the patch
without review. If it fixes a bug, that's one more reason to commit
it.
Marek
On Thu, Nov 6, 2014 at 2:12 PM, Emil Velikov wrote:
> Humble ping x2
>
> On 14/10/14 15:25, Emil Velikov wrote:
>> Humble ping.
>>
>> On 23/09/14 01:25
Humble ping x2
On 14/10/14 15:25, Emil Velikov wrote:
> Humble ping.
>
> On 23/09/14 01:25, Emil Velikov wrote:
>> From: Sjoerd Simons
>>
>> When using RGBA EGLConfigs allow both RGB and RGBA X visuals, such that
>> application can decide whether they want to use RGBA (and have the
>> compositor
Humble ping.
On 23/09/14 01:25, Emil Velikov wrote:
> From: Sjoerd Simons
>
> When using RGBA EGLConfigs allow both RGB and RGBA X visuals, such that
> application can decide whether they want to use RGBA (and have the
> compositor blend their windows).
>
> On my system with this change EGLConf
From: Sjoerd Simons
When using RGBA EGLConfigs allow both RGB and RGBA X visuals, such that
application can decide whether they want to use RGBA (and have the
compositor blend their windows).
On my system with this change EGLConfigs with a 24 bit visual comes up
first, as such applications blind