Re: [Mesa-dev] [PATCH] egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE

2017-05-04 Thread Chad Versace
On Thu, May 4, 2017, at 07:43 PM, Nicolas Boichat wrote: > Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE, > not true/false. > > Fixes: e5eace58684 ("egl/android: Mark surface as lost when dequeueBuffer > fails") > Fixes: 0212db35040 ("egl/android: Cancel any outstanding ANa

[Mesa-dev] [PATCH] egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE

2017-05-04 Thread Nicolas Boichat
Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE, not true/false. Fixes: e5eace58684 ("egl/android: Mark surface as lost when dequeueBuffer fails") Fixes: 0212db35040 ("egl/android: Cancel any outstanding ANativeBuffer in surface destructor") --- src/egl/drivers/dri2/platform