Re: [Mesa-dev] [PATCH] draw: use the prim count for ia primitives

2013-04-23 Thread Jose Fonseca
- Original Message - > Number of vertices to fetch doesn't always equal the number of input > vertices. To correctly compute the number if IA primitives we need > to use the total number of input vertices, not only those that > need to be fetched. > > Signed-off-by: Zack Rusin > --- >

[Mesa-dev] [PATCH] draw: use the prim count for ia primitives

2013-04-22 Thread Zack Rusin
Number of vertices to fetch doesn't always equal the number of input vertices. To correctly compute the number if IA primitives we need to use the total number of input vertices, not only those that need to be fetched. Signed-off-by: Zack Rusin --- src/gallium/auxiliary/draw/draw_pt_fetch_shade_