On Aug 5, 2014, at 9:40 PM, srol...@vmware.com wrote:
> From: Roland Scheidegger
>
> If the vertex shader has no position but the gs has, the clipvertex output
> was -1 (because it's the same as vs position in this case if there's no
> explicit clipvertex output). This caused crashes (or assertio
From: Roland Scheidegger
If the vertex shader has no position but the gs has, the clipvertex output
was -1 (because it's the same as vs position in this case if there's no
explicit clipvertex output). This caused crashes (or assertion failures) in
clipping since in the end position (which came fr