El 2017-01-13 16:05, Lionel Landwerlin escribió:
> Hi Samuel,
>
> Maybe you missed Ken's patch? :
>
> https://patchwork.freedesktop.org/series/17864/
>
Oh yes, I didn't see it :-(
Thanks Lionel!
Sam
P.S: Please discard this patch.
> Thanks,
>
> -
> Lionel
>
> On 13/01/17 13:48, Samuel Igl
Hi Samuel,
Maybe you missed Ken's patch? :
https://patchwork.freedesktop.org/series/17864/
Thanks,
-
Lionel
On 13/01/17 13:48, Samuel Iglesias Gonsálvez wrote:
We can have a crash produced because the tests is using the same shader
module for all stages (setting a different entry point per s
We can have a crash produced because the tests is using the same shader
module for all stages (setting a different entry point per stage).
So when we fix world position center on the fragment's built-in input
position in fragment shader ("gl_Fragcoord" in GLSL), we might be
using one from previous