Re: [Mesa-dev] [PATCH] anv: Advertise support for VK_FORMAT_R8_SRGB

2017-06-30 Thread Lionel Landwerlin
Reviewed-by: Lionel Landwerlin On 30/06/17 02:53, Jason Ekstrand wrote: Unreal Engine 4 seems to really like this format for some reason. We don't technically have the hardware format but we do have L8_SRGB. It's easy enough to fake with that and a swizzle. --- src/intel/vulkan/anv_formats.

[Mesa-dev] [PATCH] anv: Advertise support for VK_FORMAT_R8_SRGB

2017-06-29 Thread Jason Ekstrand
Unreal Engine 4 seems to really like this format for some reason. We don't technically have the hardware format but we do have L8_SRGB. It's easy enough to fake with that and a swizzle. --- src/intel/vulkan/anv_formats.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/i