Reviewed-by: Lionel Landwerlin
On 30/06/17 02:53, Jason Ekstrand wrote:
Unreal Engine 4 seems to really like this format for some reason. We
don't technically have the hardware format but we do have L8_SRGB. It's
easy enough to fake with that and a swizzle.
---
src/intel/vulkan/anv_formats.
Unreal Engine 4 seems to really like this format for some reason. We
don't technically have the hardware format but we do have L8_SRGB. It's
easy enough to fake with that and a swizzle.
---
src/intel/vulkan/anv_formats.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/i