Re: [Mesa-dev] [PATCH] add LIBGL_NEVER_INDIRECT env var to disable fallback to indirect

2013-09-25 Thread Eric Anholt
Chris Forbes writes: > This is useful when working on the drivers, since falling back to > indirect rendering means we broke our driver's ability to load somehow. How about just making unresolved symbols at dlopen() time fatal? I didn't quite find a way to do so last time I looked, but I think

Re: [Mesa-dev] [PATCH] add LIBGL_NEVER_INDIRECT env var to disable fallback to indirect

2013-09-25 Thread Kenneth Graunke
On 09/25/2013 01:00 PM, Chris Forbes wrote: > This is useful when working on the drivers, since falling back to > indirect rendering means we broke our driver's ability to load somehow. > > Signed-off-by: Chris Forbes > --- > docs/envvars.html | 1 + > src/glx/glxext.c | 10 -- > 2 fil

[Mesa-dev] [PATCH] add LIBGL_NEVER_INDIRECT env var to disable fallback to indirect

2013-09-25 Thread Chris Forbes
This is useful when working on the drivers, since falling back to indirect rendering means we broke our driver's ability to load somehow. Signed-off-by: Chris Forbes --- docs/envvars.html | 1 + src/glx/glxext.c | 10 -- 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/do