Chris Forbes writes:
> This is useful when working on the drivers, since falling back to
> indirect rendering means we broke our driver's ability to load somehow.
How about just making unresolved symbols at dlopen() time fatal? I
didn't quite find a way to do so last time I looked, but I think
On 09/25/2013 01:00 PM, Chris Forbes wrote:
> This is useful when working on the drivers, since falling back to
> indirect rendering means we broke our driver's ability to load somehow.
>
> Signed-off-by: Chris Forbes
> ---
> docs/envvars.html | 1 +
> src/glx/glxext.c | 10 --
> 2 fil
This is useful when working on the drivers, since falling back to
indirect rendering means we broke our driver's ability to load somehow.
Signed-off-by: Chris Forbes
---
docs/envvars.html | 1 +
src/glx/glxext.c | 10 --
2 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/do