Hi,
On 31.08.2018 08:25, kedar.j.kara...@intel.com wrote:
From: "J Karanje, Kedar"
The feature is enabled by default during make however we need to
add the following to drirc to enable the feature at runtime.
vbo: Main algorithm & code to check for MVP & vertex position location
Build Files:
This needs to be split into more than one patch before anyone is going
to look at it. Each commit should do one, self-contained thing.
"Implement a giant feature" in +2535 lines of code is not one,
self-contained thing.
Doing "simple shader" detection at the GLSL AST level (not even HIR yet,
in s
From: "J Karanje, Kedar"
The feature is enabled by default during make however we need to
add the following to drirc to enable the feature at runtime.
vbo: Main algorithm & code to check for MVP & vertex position location
Build Files: Flags to enable BBOX Code and check AVX version
compiler: Co