Re: [Mesa-dev] [PATCH] [swr] Update fs texture & sampler state logic

2017-01-24 Thread Cherniak, Bruce
Reviewed-by: Bruce Cherniak > On Jan 24, 2017, at 5:27 PM, George Kyriazis > wrote: > > In swr_update_derived() update texture and sampler state on a new fragment > shader. GALLIUM_HUD can update fs using a previously bound texture and > sampler. > --- > src/gallium/drivers/swr/swr_state.cpp

[Mesa-dev] [PATCH] [swr] Update fs texture & sampler state logic

2017-01-24 Thread George Kyriazis
In swr_update_derived() update texture and sampler state on a new fragment shader. GALLIUM_HUD can update fs using a previously bound texture and sampler. --- src/gallium/drivers/swr/swr_state.cpp | 7 +-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/swr/s