Reviewed-by: Bruce Cherniak
> On Jan 24, 2017, at 5:27 PM, George Kyriazis
> wrote:
>
> In swr_update_derived() update texture and sampler state on a new fragment
> shader. GALLIUM_HUD can update fs using a previously bound texture and
> sampler.
> ---
> src/gallium/drivers/swr/swr_state.cpp
In swr_update_derived() update texture and sampler state on a new fragment
shader. GALLIUM_HUD can update fs using a previously bound texture and
sampler.
---
src/gallium/drivers/swr/swr_state.cpp | 7 +--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/swr/s