Hi Eric,
On Tuesday, February 07, 2012 12:25:29 Eric Anholt wrote:
> Does this also fix our piglit tests for the bug? If so, note it in the
> commit message, and
Ok, included.
> Reviewed-by: Eric Anholt
Thanks!
Mathias
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On Mon, 30 Jan 2012 07:40:15 +0100, Mathias Fröhlich
wrote:
>
> Hi,
>
> I am trying to make the shaders from a sky scattering shader work with mesa.
> One of the problems is that the shader contains a nested 16 x 32 loop with an
> instruction intensive body. The glsl loop unrolling pass is try
Hi,
I am trying to make the shaders from a sky scattering shader work with mesa.
One of the problems is that the shader contains a nested 16 x 32 loop with an
instruction intensive body. The glsl loop unrolling pass is trying to unroll
both loops since both of them have a fixed size <=32. Compi