On Thu, Dec 17, 2015 at 4:57 AM, Kenneth Graunke wrote:
>
> Absolutely. Feel free to send them to me personally. Or, I could
> include the files upstream if that's of interest to people, and then
> people could just update stuff themselves.
>
> I just threw together a best-effort set of configur
On Tuesday, December 15, 2015 04:36:45 PM Nicolai Hähnle wrote:
> On 15.12.2015 16:22, Kenneth Graunke wrote:
> > On Tuesday, December 15, 2015 02:23:07 PM Giuseppe Bilotta wrote:
> >> The only problem with these numbers is actually the lack of a .mailmap
> >> to normalize contributor name/emails,
On Tue, Dec 15, 2015 at 10:22 PM, Kenneth Graunke wrote:
> On Tuesday, December 15, 2015 02:23:07 PM Giuseppe Bilotta wrote:
>> The only problem with these numbers is actually the lack of a .mailmap
>> to normalize contributor name/emails, which obviously skews the
>> results a little bit towards
On 15.12.2015 16:22, Kenneth Graunke wrote:
On Tuesday, December 15, 2015 02:23:07 PM Giuseppe Bilotta wrote:
The only problem with these numbers is actually the lack of a .mailmap
to normalize contributor name/emails, which obviously skews the
results a little bit towards the lower end. I don't
On Tuesday, December 15, 2015 02:23:07 PM Giuseppe Bilotta wrote:
> The only problem with these numbers is actually the lack of a .mailmap
> to normalize contributor name/emails, which obviously skews the
> results a little bit towards the lower end. I don't suppose someone
> has a .mailmap for Mes
Hello all,
when Steam first announced they'd give all present and future games
free to all Mesa contributors with at least 25 commits[1], I was
curious to see how many people would be affected by this choice, so I
ran some statistics on the number of committers (and contributions by
committer) on