On 09/10/2015 11:12 AM, Neil Roberts wrote:
> Make sense.
>
> Is this the only use of the currentTexUnitSave variable? Could be good
> to remove it if so.
It is. Good catch. I'll remove that before pushing. Thanks.
> Reviewed-by: Neil Roberts
>
> - Neil
>
> Ian Romanick writes:
>
>> From
On Wed, Sep 9, 2015 at 1:04 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> We may have been called from glGenerateTextureMipmap with CurrentUnit
> still set to 0, so we don't know when we can skip binding the texture.
> Assume that _mesa_BindTexture will be fast if we're rebinding the same
> t