https://bugs.freedesktop.org/show_bug.cgi?id=99319
Bas Nieuwenhuizen changed:
What|Removed |Added
Resolution|--- |FIXED
Component|Drivers/Vul
https://bugs.freedesktop.org/show_bug.cgi?id=99319
--- Comment #9 from Emil Velikov ---
(In reply to i9i7soft from comment #8)
> It would be interesting to know what the change was.
git bisect is your friend ;-)
If we have good performance numbers and reasonably well isolated patch I won't
obje
https://bugs.freedesktop.org/show_bug.cgi?id=99319
--- Comment #8 from i9i7s...@gmail.com ---
(In reply to Bas Nieuwenhuizen from comment #7)
> I think this is actually fixed in Mesa git. I get 60 fps for the platformer
> demo now.
If it's really fixed, that's good. It would be interesting to kno
https://bugs.freedesktop.org/show_bug.cgi?id=99319
--- Comment #7 from Bas Nieuwenhuizen ---
I think this is actually fixed in Mesa git. I get 60 fps for the platformer
demo now.
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https://bugs.freedesktop.org/show_bug.cgi?id=99319
--- Comment #6 from i9i7s...@gmail.com ---
Posting to say I have this problem on my RX 460. Mesa 17, I get good
performance in other games but I get <10fps in the Godot platformer demo. Is
there anything I can do to help test or debug this?
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https://bugs.freedesktop.org/show_bug.cgi?id=99319
Bronson changed:
What|Removed |Added
Version|13.0|17.0
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--- Comment #5 from Bronson ---
Ive also thrown up a demo showing the situation with some stuff from my current
project.
There is a build here:
https://drive.google.com/open?id=0B_nQZvJoqbFmRUtYT3pnUm14Szg
It will load straight into a map, press
https://bugs.freedesktop.org/show_bug.cgi?id=99319
--- Comment #4 from Vladislav Egorov ---
(In reply to Thomas Helland from comment #2)
> A small update: It appears we are spending all of the time walking in a
> for-loop at the bottom of context_cleanup:
>
> for (i = 0; i < ARRAY_SIZE(cs->buffe
https://bugs.freedesktop.org/show_bug.cgi?id=99319
--- Comment #3 from Bas Nieuwenhuizen ---
It seems a VBO with a stride of 14 gets used, the u_vbuf determines that is not
4 byte aligned and then translates it on the CPU to be 4-byte aligned. For the
3 vertex attributes each it maps the VBO read
https://bugs.freedesktop.org/show_bug.cgi?id=99319
--- Comment #2 from Thomas Helland ---
A small update: It appears we are spending all of the time walking in a
for-loop at the bottom of context_cleanup:
for (i = 0; i < ARRAY_SIZE(cs->buffer_indices_hashlist); i++) {
cs->buffer_indices_hashl
https://bugs.freedesktop.org/show_bug.cgi?id=99319
--- Comment #1 from Thomas Helland ---
I did a small profiling session with my mesa-git RX460 setup. It appears we are
spending almost all of our time in amdgpu_cs_context_cleanup. Haven't invested
more time into debuging this yet, but thought I'
https://bugs.freedesktop.org/show_bug.cgi?id=99319
Bronson changed:
What|Removed |Added
Hardware|Other |x86-64 (AMD64)
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https://bugs.freedesktop.org/show_bug.cgi?id=99319
Bug ID: 99319
Summary: godot engine poor performance
Product: Mesa
Version: 13.0
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
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