https://bugs.freedesktop.org/show_bug.cgi?id=96853
GitLab Migration User changed:
What|Removed |Added
Resolution|--- |MOVED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=96853
--- Comment #6 from Ilia Mirkin ---
On a quick scan of the logic, the main issue I noticed was that using the
emulated point sprites depends on info->mode (via u_reduced_prim), but instead
it should depend on the output mode of the GS [if present
https://bugs.freedesktop.org/show_bug.cgi?id=96853
--- Comment #5 from denis.fisse...@tu-dortmund.de ---
(In reply to Roland Scheidegger from comment #3)
> In theory if there already is a user-provided gs (which doesn't output
> points) then the emulation code doesn't really apply. But I don't re
https://bugs.freedesktop.org/show_bug.cgi?id=96853
--- Comment #4 from Brian Paul ---
I'll try to take a look at this when I get a little time...
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https://bugs.freedesktop.org/show_bug.cgi?id=96853
--- Comment #3 from Roland Scheidegger ---
(In reply to denis.fisseler from comment #2)
> This sounds plausible, thank you for shedding some light on this! The faking
> of large points through triangles in a GS would also explain, why some of my
https://bugs.freedesktop.org/show_bug.cgi?id=96853
--- Comment #2 from denis.fisse...@tu-dortmund.de ---
This sounds plausible, thank you for shedding some light on this! The faking of
large points through triangles in a GS would also explain, why some of my GS
code, I use with large points and fo
https://bugs.freedesktop.org/show_bug.cgi?id=96853
--- Comment #1 from Roland Scheidegger ---
I think this would be a bug in the emulation code used for large points.
Specifically, a gs is used to generate two tris out of a point, which means the
prim id cannot be first used in the fs, it has to
https://bugs.freedesktop.org/show_bug.cgi?id=96853
Bug ID: 96853
Summary: gl_PrimitiveID is zero when rendering points of size >
1
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Statu