https://bugs.freedesktop.org/show_bug.cgi?id=95079
--- Comment #5 from Cédric Legrand ---
(In reply to Emil Velikov from comment #4)
> > I'm sorry if I'm wrong, I don't know a lot of things about OpenGL
> > implementation, but here are the facts:
> > * Wayland EGL won't create an OpenGL context.
https://bugs.freedesktop.org/show_bug.cgi?id=95079
--- Comment #4 from Emil Velikov ---
(In reply to Cédric Legrand from comment #3)
> I'm sorry if I'm wrong, I don't know a lot of things about OpenGL
> implementation, but here are the facts:
> * Wayland EGL won't create an OpenGL context. All Op
https://bugs.freedesktop.org/show_bug.cgi?id=95079
--- Comment #3 from Cédric Legrand ---
I'm sorry if I'm wrong, I don't know a lot of things about OpenGL
implementation, but here are the facts:
* Wayland EGL won't create an OpenGL context. All OpenGL functions are NULL
when I try, only OpenGL E
https://bugs.freedesktop.org/show_bug.cgi?id=95079
--- Comment #2 from Emil Velikov ---
Cédric there is some fiction in your truth, and some truth in your fiction.
Truth is that for historical reasons libGL.so provides both OpenGL and GLX
entry points. The fiction is that separation has nothing
https://bugs.freedesktop.org/show_bug.cgi?id=95079
Tobias Droste changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=95079
Cédric Legrand changed:
What|Removed |Added
CC||legrand.cedric...@gmail.com
--
You are
https://bugs.freedesktop.org/show_bug.cgi?id=95079
Bug ID: 95079
Summary: GLX and OpenGL should be separated
Product: Mesa
Version: unspecified
Hardware: All
OS: All
Status: NEW
Severity: normal