https://bugs.freedesktop.org/show_bug.cgi?id=94747
GitLab Migration User changed:
What|Removed |Added
Resolution|--- |MOVED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=94747
--- Comment #5 from Ian Romanick ---
In the original message I neglected to mention any specific shader that
exhibited this issue. Allow me to remedy that:
shaders/closed/unigine/superposition/high/5392.shader_test. This shader
generates a very
https://bugs.freedesktop.org/show_bug.cgi?id=94747
--- Comment #4 from Timothy Arceri ---
(In reply to Ian Romanick from comment #3)
> (In reply to Timothy Arceri from comment #2)
> > As (In reply to Jason Ekstrand from comment #1)
> > > The code for this already exists. It's called nir_opt_peep
https://bugs.freedesktop.org/show_bug.cgi?id=94747
--- Comment #3 from Ian Romanick ---
(In reply to Timothy Arceri from comment #2)
> As (In reply to Jason Ekstrand from comment #1)
> > The code for this already exists. It's called nir_opt_peephole_select. The
> > only problem is that it only
https://bugs.freedesktop.org/show_bug.cgi?id=94747
Timothy Arceri changed:
What|Removed |Added
QA Contact|intel-3d-bugs@lists.freedes |mesa-dev@lists.freedesktop.