https://bugs.freedesktop.org/show_bug.cgi?id=41152
Rafael Castillo changed:
What|Removed |Added
Platform|Other |x86-64 (AMD64)
OS/Version|All
https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #9 from Pablo 2012-03-21 08:39:50 PDT ---
only you need to fix the shader model 2 mode, I guess it will be enough
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https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #8 from Ian Romanick 2012-03-04 19:07:26 PST
---
(In reply to comment #6)
> I'm not sure what SM3 and 4 corresponds to in OpenGL (if anything?). You might
> want to ask the RO devs what OpenGL version, extensions etc. they're checkin
https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #7 from Pablo 2012-03-03 10:46:47 UTC ---
I guess they follow standar values, actually the propietary drivers can handle
it without problems. I will try to gather some information.
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https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #6 from Sven Arvidsson 2012-03-03 05:22:36 PST ---
I'm not sure what SM3 and 4 corresponds to in OpenGL (if anything?). You might
want to ask the RO devs what OpenGL version, extensions etc. they're checking
for.
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https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #5 from Pablo 2012-03-01 12:16:55 PST ---
I forgot to add that there are big problems with wine, and the game does not
run on that mode, you only can confirm that shader model 3 is provided as an
option
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https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #4 from Pablo 2012-03-01 12:15:02 PST ---
let me clarify the situation.
Regnum online provides 5 modes to play.
SAFE MODE: if you check this, it replace any shader option. Perfectly playable
fixed : after the resolution of bug 4470
https://bugs.freedesktop.org/show_bug.cgi?id=41152
Sven Arvidsson changed:
What|Removed |Added
CC||silpa...@hotmail.com
--- Comment #3 fro
https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #2 from Sven Arvidsson 2012-02-18 08:54:42 PST ---
No difference here. Bug 40361 seems to be a regression causing problems in the
fixed function rendering, this bug is about the shader backend that has never
worked correctly AFAIK.
https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #1 from Kenneth Graunke 2012-02-17 15:33:32
UTC ---
I've just pushed a workaround to the VBO module to make it ignore invalid
out-of-bounds ranges in glDrawRangeElements, which should fix a lot of models
flickering in and out of vie
https://bugs.freedesktop.org/show_bug.cgi?id=41152
Bug 41152 depends on bug 34006, which changed state.
Bug 34006 Summary: [glsl regression] multiple games under wine trigger infinite
loop in glsl optimization
https://bugs.freedesktop.org/show_bug.cgi?id=34006
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