https://bugs.freedesktop.org/show_bug.cgi?id=40401
Marek Olšák changed:
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https://bugs.freedesktop.org/show_bug.cgi?id=40401
the...@gmail.com changed:
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https://bugs.freedesktop.org/show_bug.cgi?id=40401
Niels Ole Salscheider changed:
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https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #12 from imamdxl8...@gmail.com 2011-08-29 04:54:26 PDT ---
(In reply to comment #11)
> (In reply to comment #10)
> > But the problem maybe is in the same component for the Intel drivers side.
> i965 is not using gallium, so no.
Sorry,
https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #11 from Tobias Jakobi 2011-08-29 02:03:49
PDT ---
(In reply to comment #10)
> But the problem maybe is in the same component for the Intel drivers side.
i965 is not using gallium, so no.
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https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #10 from imamdxl8...@gmail.com 2011-08-28 20:11:52 PDT ---
(In reply to comment #9)
> (In reply to comment #4)
> > Same here on Intel GMA 4500 and Mesa 7.12-devel
> BTW I'm not a developer, but I think only gallium drivers are using
>
https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #9 from Pavel Ondračka 2011-08-27
12:37:32 PDT ---
(In reply to comment #4)
> Same here on Intel GMA 4500 and Mesa 7.12-devel
BTW I'm not a developer, but I think only gallium drivers are using u_vbuf_mgr.
So even if those patches c
https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #8 from Marek Olšák 2011-08-27 11:14:54 PDT ---
(In reply to comment #7)
> OK, I understand that mesa would benefit from such optimization, but taking
> into consideration the time which I'll need to spend on analyzing different
> way
https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #7 from Vadim 2011-08-27 09:44:03 PDT ---
(In reply to comment #6)
> We usually just try to optimize drivers even for a totally inefficient OpenGL
> usage and get the most performance out of it no matter what.
>
OK, I understand th
https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #6 from Marek Olšák 2011-08-27 06:10:02 PDT ---
We usually just try to optimize drivers even for a totally inefficient OpenGL
usage and get the most performance out of it no matter what.
Some comments regarding the patches:
1) Can u_
https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #5 from Vadim 2011-08-27 05:40:53 PDT ---
(In reply to comment #3)
> According to Cogs developer: "The Cogs vertex data is already very heavily
> optimized into triangle strips using nVidia's algorithms to greatly reduce the
> amount
https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #4 from imamdxl8...@gmail.com 2011-08-27 00:04:45 PDT ---
Same here on Intel GMA 4500 and Mesa 7.12-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=40401
Pavel Ondračka changed:
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https://bugs.freedesktop.org/show_bug.cgi?id=40401
Pavel Ondračka changed:
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https://bugs.freedesktop.org/show_bug.cgi?id=40401
--- Comment #1 from Vadim 2011-08-26 17:35:22 PDT ---
(In reply to comment #0)
> The game Cogs is very slow with the r300g (and r600g) driver. This was
> originally mentioned in bug 39572, however that bug was about different
> problem
> and is
https://bugs.freedesktop.org/show_bug.cgi?id=40401
Sven Arvidsson changed:
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