[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 Bryan Cain changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 --- Comment #9 from Sven Arvidsson 2011-08-09 07:31:38 PDT --- (In reply to comment #8) > This patch helps for the issues I see in Wine. It takes care of the problems in Fallout 3 too. Thanks! -- Configure bugmail: https://bugs.freedesktop.org

[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 --- Comment #8 from Henri Verbeet 2011-08-09 06:31:06 PDT --- Created an attachment (id=50070) View: https://bugs.freedesktop.org/attachment.cgi?id=50070 Review: https://bugs.freedesktop.org/review?bug=39941&attachment=50070 patch This patch

[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 --- Comment #7 from Bryan Cain 2011-08-08 17:26:28 PDT --- Thanks, although bisecting the regression in the glsl-to-tgsi branch will probably give more helpful results. Also, since I've never used R600_DUMP_TGSI before, I now see that in additi

[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 --- Comment #6 from Sven Arvidsson 2011-08-08 14:57:29 PDT --- Created an attachment (id=50043) --> (https://bugs.freedesktop.org/attachment.cgi?id=50043) TGSI output from normal rendering -- Configure bugmail: https://bugs.freedesktop.org/use

[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 --- Comment #5 from Sven Arvidsson 2011-08-08 14:56:42 PDT --- Created an attachment (id=50042) --> (https://bugs.freedesktop.org/attachment.cgi?id=50042) TGSI output from broken rendering (In reply to comment #4) > Also, if you're using r600g,

[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 --- Comment #4 from Bryan Cain 2011-08-08 14:40:05 PDT --- Also, if you're using r600g, you can dump the TGSI output with the environment variable R600_DUMP_SHADERS=1. Regardless of the driver, you can also dump the GLSL IR output by setting ME

[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 --- Comment #3 from Bryan Cain 2011-08-08 14:25:45 PDT --- Can you check out the glsl-to-tgsi branch and bisect it there? That will give me a better idea of what's causing the problem. -- Configure bugmail: https://bugs.freedesktop.org/userpr

[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 --- Comment #2 from Henri Verbeet 2011-08-08 13:20:33 PDT --- I've seen similar issues in a couple of other applications using Wine as well. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving t

[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

2011-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39941 --- Comment #1 from Sven Arvidsson 2011-08-08 12:47:14 PDT --- Created an attachment (id=50040) --> (https://bugs.freedesktop.org/attachment.cgi?id=50040) normal rendering -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=em