https://bugs.freedesktop.org/show_bug.cgi?id=37150
Pavel Ondračka changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #23 from Benjamin Bellec 2011-05-24 13:11:43
PDT ---
(In reply to comment #19)
> Curiously, running ETQW with gallium-swrast is totally playable, almost like
> r600g.
Forget that.
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--- Comment #22 from Sven Arvidsson 2011-05-24 12:12:32 PDT ---
Yep, it's working fine-
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https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #21 from Benjamin Bellec 2011-05-24 10:56:21
PDT ---
(In reply to comment #20)
> Can you guys retest with Mesa commit d3b6e8a2b8e3581e07a6dd7277d4d4c6c0407760?
It's the same for me:
- fix Wine/CivilizationIV
- doesn't fix ETQW
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https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #20 from Brian Paul 2011-05-24 08:08:14
PDT ---
Can you guys retest with Mesa commit d3b6e8a2b8e3581e07a6dd7277d4d4c6c0407760?
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--- Comment #19 from Benjamin Bellec 2011-05-23 12:42:50
PDT ---
(In reply to comment #17)
> (In reply to comment #16)
> > But not ETQW (native) so perhaps it's another issue for this game.
>
> If it's the same problem setting
> MESA_EXTENSION_
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #18 from Pavel Ondračka 2011-05-22
13:50:15 PDT ---
(In reply to comment #15)
> There was a patch posted to the mailing list which seems to solve this. It's
> at
> least working for the game I mentioned previously.
>
> http://lists
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #17 from Sven Arvidsson 2011-05-22 13:18:20 PDT ---
(In reply to comment #16)
> But not ETQW (native) so perhaps it's another issue for this game.
If it's the same problem setting
MESA_EXTENSION_OVERRIDE="-GL_EXT_texture_sRGB_decode"
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #16 from Benjamin Bellec 2011-05-22 13:13:20
PDT ---
(In reply to comment #15)
> There was a patch posted to the mailing list which seems to solve this. It's
> at
> least working for the game I mentioned previously.
>
> http://list
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #15 from Sven Arvidsson 2011-05-21 16:37:56 PDT ---
There was a patch posted to the mailing list which seems to solve this. It's at
least working for the game I mentioned previously.
http://lists.freedesktop.org/archives/mesa-dev/201
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #14 from David Mills 2011-05-15 00:24:21
PDT ---
Just for clarification: the bug I mentioned only affected the menus in SC2,
in-game rendering was fine (going back to the menu or opening the in-game menu
showed the bug again). This s
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #13 from Benjamin Bellec 2011-05-14 19:35:48
PDT ---
I must add that I have a similar behavior in some (reproducible) cases in
Civilization IV (hence a Wined game) BUT I have ALSO over-brightened scenes in
etqw/r600g:
I can only play
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #12 from Pavel Ondračka 2011-05-14
12:17:58 PDT ---
(In reply to comment #6)
> I don't know if this is the same bug, but in SC2 the gamma ramped up during
> the
> loading screen, each time getting brighter and brighter. The only thi
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #11 from Henri Verbeet 2011-05-13 20:55:57 PDT
---
(In reply to comment #9)
> The fact David Mills observed the same issue on the NVIDIA blob suggests this
> might not be a bug in Mesa.
Wine having bugs isn't unheard of, but I'm not
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #10 from Bryan Cain 2011-05-13 19:30:58 PDT
---
(In reply to comment #8)
> Check piglit's fbo-srgb-blit, it makes the state tracker order a
> resource_copy_region between UNORM and SRGB which causes unwanted conversion
> if
> you do
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #9 from Marek Olšák 2011-05-13 17:07:09 PDT ---
(In reply to comment #8)
> Check piglit's fbo-srgb-blit, it makes the state tracker order a
> resource_copy_region between UNORM and SRGB which causes unwanted conversion
> if
> you do
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #8 from Christoph Bumiller
2011-05-13 16:40:53 PDT ---
Check piglit's fbo-srgb-blit, it makes the state tracker order a
resource_copy_region between UNORM and SRGB which causes unwanted conversion if
you do a normal oblivious 3D engi
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #7 from Jaime Rave 2011-05-13 12:34:39 PDT ---
This is a dup of bug 35373 or at least is related to it.
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--- Comment #6 from David Mills 2011-05-13 11:50:10
PDT ---
I don't know if this is the same bug, but in SC2 the gamma ramped up during the
loading screen, each time getting brighter and brighter. The only thing is that
I also observed this on a
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #5 from Tobias Jakobi 2011-05-13 11:30:00 PDT
---
Adding FEAR to the list of affected games. Loading screen gets brighter while
loading process advances. This carries over to the menu later.
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Bryan Cain changed:
What|Removed |Added
CC||plombex...@gmail.com
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--- Comment #4 from Bryan Cain 2011-05-13 05:22:32 PDT
---
I'm having the same problem with Portal in Wine. In the middle of gameplay,
the screen quickly gets much brighter, like the gamma has been ramped up. It
eventually goes back to normal.
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #3 from Henri Verbeet 2011-05-13 04:46:58 PDT
---
FWIW, my impression is that there's a copy / transfer somewhere that applies
color space conversion while it shouldn't, similar to the issue fixed by commit
ab21147c899ba1506df38438b6
https://bugs.freedesktop.org/show_bug.cgi?id=37150
Sven Arvidsson changed:
What|Removed |Added
CC||s...@whiz.se
--- Comment #2 from Sven A
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #1 from Pavel Ondračka 2011-05-12
14:16:44 PDT ---
I forgot to mention:
OpenGL renderer string: Gallium 0.4 on ATI RV530
OpenGL version string: 2.1 Mesa 7.11-devel (git-32a95cb)
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