https://bugs.freedesktop.org/show_bug.cgi?id=36919
José Fonseca changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #12 from José Fonseca 2011-05-10 05:46:02 PDT
---
I reproduced the bug here:
(gdb) bt
#0 0x7681aaa7 in _debug_assert_fail (expr=0x770285d7 "reg.File !=
TGSI_FILE_NULL",
file=0x770285b0 "src/gallium/auxiliary/tg
https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #11 from José Fonseca 2011-05-09 15:41:08 PDT
---
Thanks. This trace is better, but it will cause an unrelated crash because
Mesa's glVertexAttribPointer and glVertexAttribPointerARB functions don't
alias, and apitrace wasn't expect
https://bugs.freedesktop.org/show_bug.cgi?id=36919
Sven Arvidsson changed:
What|Removed |Added
Attachment #46452|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #9 from José Fonseca 2011-05-09 06:26:24 PDT
---
There was a regression in apitrace over the last couple of days (mea culpa),
and this trace was affected by it -- it shows bogus calls such as:
glCullFace(mode = GLX_RGBA)
So I'm a
https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #8 from Sven Arvidsson 2011-05-08 13:21:55 PDT ---
> Would you be willing to grab apitrace (https://github.com/apitrace/apitrace)
> and use that to get a trace of GL calls? I could use that to debug this.
> Otherwise, I'll have to d
https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #7 from Sven Arvidsson 2011-05-08 13:08:21 PDT ---
Created an attachment (id=46452)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46452)
apitrace of yo frankie
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https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #6 from Brian Paul 2011-05-08 12:43:58 PDT
---
The last fragment shader looks suspicious:
# Fragment Program/Shader 0
0: MAD_SAT TEMP[1].x, INPUT[3]., STATE[0]., STATE[0].;
1: LRP OUTPUT[2].xyz, TEMP[1]., TEMP[0]
https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #5 from Sven Arvidsson 2011-05-08 12:14:02 PDT ---
Created an attachment (id=46451)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46451)
Debug log
(In reply to comment #4)
> Can you run w/ a debug build and this env var:
>
>
https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #4 from Brian Paul 2011-05-08 06:44:13 PDT
---
Can you run w/ a debug build and this env var:
export ST_DEBUG=mesa,tgsi
This will print the shader/program code to stdout. Please attach that output
to this bug.
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https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #3 from Sven Arvidsson 2011-05-07 13:33:48 PDT ---
I'm getting a very similar crash with the game Eternal Lands.
http://www.eternal-lands.com/
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https://bugs.freedesktop.org/show_bug.cgi?id=36919
Alex Deucher changed:
What|Removed |Added
CC||aaalmo...@gmail.com
--- Comment #2 from A
https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #1 from Sven Arvidsson 2011-05-06 13:07:17 PDT ---
Forgot to mention, this is using git master
27d3e0b25cc3f2bd9f72778f0c9f54cb90c48622
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