https://bugs.freedesktop.org/show_bug.cgi?id=29823
Ian Romanick changed:
What|Removed |Added
Version|unspecified |7.10
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=29823
--- Comment #9 from Marek Olšák 2011-02-06 06:49:17 PST ---
Is this still an issue with current Mesa git?
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https://bugs.freedesktop.org/show_bug.cgi?id=29823
--- Comment #8 from Brian Paul 2010-08-30 07:06:37 PDT ---
Can you provide a simple glut test program for this? Then if I can find some
time I'll try to debug further.
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https://bugs.freedesktop.org/show_bug.cgi?id=29823
--- Comment #7 from Vladimir Vukicevic 2010-08-27 22:11:30
PDT ---
Ok, just got mesa from git master working -- it has the same problem with what
looks like the same cause (including offset being ignored if the workaround
patch is used).
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https://bugs.freedesktop.org/show_bug.cgi?id=29823
--- Comment #6 from Vladimir Vukicevic 2010-08-27 14:21:23
PDT ---
Argh, ignore that, I had the wrong EGL library in place (ANGLE, not Mesa).
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--- Comment #5 from Vladimir Vukicevic 2010-08-27 14:17:45
PDT ---
Got things working with mesa from git master, via EGL -- this works correctly
there.
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https://bugs.freedesktop.org/show_bug.cgi?id=29823
--- Comment #4 from Vladimir Vukicevic 2010-08-27 13:22:05
PDT ---
Oh hm, just tested it, and it's not quite correct -- for an array of floats, it
will write the entire array, instead of just the 1 component (because u_foo ==
u_foo[0] as far as
https://bugs.freedesktop.org/show_bug.cgi?id=29823
--- Comment #3 from Vladimir Vukicevic 2010-08-27 08:54:36
PDT ---
Thanks Brian -- will test this, and also working on testing git master now, as
per suggestion on IRC yesterday. I have to switch some code to using
surfaceless EGL contexts inst
https://bugs.freedesktop.org/show_bug.cgi?id=29823
--- Comment #2 from Brian Paul 2010-08-27 08:03:24 PDT ---
Created an attachment (id=38223)
View: https://bugs.freedesktop.org/attachment.cgi?id=38223
Review: https://bugs.freedesktop.org/review?bug=29823&attachment=38223
special-case code for
https://bugs.freedesktop.org/show_bug.cgi?id=29823
--- Comment #1 from Brian Paul 2010-08-27 08:03:00 PDT ---
All GLSL data is stored in float[4] vectors. We try to pack individual floats
into these vectors but we can't do that for arrays. So a GLSL array of K
floats array really occupies K flo
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