[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2019-05-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 Timothy Arceri changed: What|Removed |Added Resolution|--- |DUPLICATE Status|NEW

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #14 from i...@yahoo.com --- I'm still puzzled by a number of things related to this bug and the export of "__dynamic_cast". If I rename it to "__dyn_cast_old" in Core.so, the game exits with "undefined __dyn_cast_old". It does so dur

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #13 from network...@rkmail.ru --- (In reply to Gustaw Smolarczyk from comment #12) > On a slightly unrelated topic, UT99 seems to work fine (at least for me) > while run on wine (or Steam's proton). You might want to try this path as

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #12 from Gustaw Smolarczyk --- (In reply to iive from comment #10) > You solved the mystery! > > It makes sense since this is the last called function in the disassembly. > > I can confirm that the issue does go away after changing

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #11 from i...@yahoo.com --- (In reply to iive from comment #10) > I can confirm that the issue does go away after changing the string > "__dynamic_cast" to "__dynamicZcast" in Core.so . That doesn't work. It is enough for the game t

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #10 from i...@yahoo.com --- (In reply to Gustaw Smolarczyk from comment #9) > The Core.so binary seems to export the __dynamic_cast symbol. It suggests > that it has been statically linked with some old libstdc++ library that is > inc

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #9 from Gustaw Smolarczyk --- (In reply to iive from comment #8) > I've already tried placing "#include " before "iostream", but it has > no effect. I retested it to be sure. That won't do anything. The locale stuff is handled by li

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #8 from i...@yahoo.com --- (In reply to Gustaw Smolarczyk from comment #7) > Static initialization order is undefined between translation units (i.e. > source files) but it is defined within one translation unit - it is the > global v

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #7 from Gustaw Smolarczyk --- Static initialization order is undefined between translation units (i.e. source files) but it is defined within one translation unit - it is the global variable definition order. Since #include defines

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #6 from i...@yahoo.com --- Created attachment 142752 --> https://bugs.freedesktop.org/attachment.cgi?id=142752&action=edit Workaround for mesa crashing on UT99 because of static global constructor from C++ iostream Just few observa

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #5 from i...@yahoo.com --- The upgrade was from gcc-7.3.0 to gcc-8.2.0. You can see 8.2.0 include in the backtrace. I don't think that we can blame gcc-8.2.0 for the redhat bugreport, as they do use a development snapshot. (Now stabl

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #4 from Michel Dänzer --- Which version of g++/gcc are you using? Some 8.2 snapshots have a bug which causes mis-compilation of Mesa code: https://bugzilla.redhat.com/show_bug.cgi?id=1645400 -- You are receiving this mail because:

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #3 from i...@yahoo.com --- I got the UT99 working. valgrind doesn't show anything more, the first error is the one from the report. When trying to narrow mesa releases that work, I got mesa-18.1.7 working and mesa-18.2.0 not workin

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #2 from network...@rkmail.ru --- Created attachment 142739 --> https://bugs.freedesktop.org/attachment.cgi?id=142739&action=edit valgrind log (In reply to iive from comment #1) > 1. See if changing your locale has effect on the cra

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 --- Comment #1 from i...@yahoo.com --- Mesa developers need to be able to reproduce the problem and they are not going to install UT to debug this. So we'll have to do a bit more investigating on this one. There are few things for you to try:

[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

2018-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108933 Bug ID: 108933 Summary: Unreal Tournament (UT99) segfault on opengl init Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal