https://bugs.freedesktop.org/show_bug.cgi?id=103126
--- Comment #5 from Timothy Arceri ---
(In reply to Marek Olšák from comment #4)
> I don't think this has anything to do with 32 bits. There are 32-bit apps
> where glthread works. Witcher 2 is an app where glthread gets disabled.
Yeah it's not
https://bugs.freedesktop.org/show_bug.cgi?id=103126
--- Comment #4 from Marek Olšák ---
I don't think this has anything to do with 32 bits. There are 32-bit apps where
glthread works. Witcher 2 is an app where glthread gets disabled.
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https://bugs.freedesktop.org/show_bug.cgi?id=103126
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |INVALID
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=103126
--- Comment #2 from Alexander Tsoy ---
I had the same problem with other eON ports: Spec Ops: The Line and Overlord at
least. It's turned out that it's due to disabled assembly in my 32-bit mesa
build (--disable-asm). Not sure if it worth fixing
https://bugs.freedesktop.org/show_bug.cgi?id=103126
mirh changed:
What|Removed |Added
CC||m...@protonmail.ch
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--- Comment #1 from Alexander Tsoy ---
My GPU:
01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Tonga PRO [Radeon R9 285/380] [1002:6939] (rev f1) (prog-if 00 [VGA
controller])
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https://bugs.freedesktop.org/show_bug.cgi?id=103126
Bug ID: 103126
Summary: glthread doesn't offload anything in Witcher 2
Product: Mesa
Version: 17.2
Hardware: Other
OS: All
Status: NEW
Severity: normal