https://bugs.freedesktop.org/show_bug.cgi?id=102904
Emil Velikov changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=102904
--- Comment #3 from Nicolai Hähnle ---
Ah, my bad.
Moving the code back is incorrect though because it can overflow the array
(that's the bug that the commit fixed). This should do it:
https://patchwork.freedesktop.org/patch/178036/
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You ar
https://bugs.freedesktop.org/show_bug.cgi?id=102904
--- Comment #2 from Kenneth Graunke ---
In fs-out-overlap.shader_test, we have this:
layout(location = 0) out vec2 a;
// consumes Z/W components
layout(location = 0, component = 1) out vec2 b;
Before the patch, we would do:
https://bugs.freedesktop.org/show_bug.cgi?id=102904
--- Comment #1 from Mark Janes ---
bisected to mesa 15cae12804ef288c7fb4cb9a38f7e32e6d8c4dc1
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https://bugs.freedesktop.org/show_bug.cgi?id=102904
Bug ID: 102904
Summary: piglit and gl45 cts linker tests regressed
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal