[Mesa-dev] (no subject)

2019-11-07 Thread Tesdy Pounds
___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] (no subject)

2019-11-07 Thread Tesdy Pounds
___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] (no subject)

2018-09-13 Thread Denis Pauk
Hi! Could you please review changes? And could you also merge changes if it is ok. First patch is already reviewed by Bruce Cherniak and does not have any changes. Second patch contains updates for docs/features.txt for status bptc support. [PATCH v2 1/2] gallium/swr: Enable support bptc forma

[Mesa-dev] (no subject)

2018-04-26 Thread Ian Romanick
I had some discussions with Timothy Arceri earlier in the week about some old r100 patches that I had written. That led me to re-discover this series that enables NV_fog_distance on platforms that have vertex shader hardware. Tests will be out on the piglit list momentarily.

[Mesa-dev] (no subject)

2017-08-03 Thread Timothy Arceri
V6 address Samuel's comments on v5 (including the ones I missed in v4 whoops). I also added some missing error checks for buffer storage and made a few other tidy-up that I noticed. There is now so a very basic piglit api error test [1] which depends on a gl.xml update which is stuck in moderatio

Re: [Mesa-dev] (no subject)

2017-05-08 Thread Tapani Pälli
Hi; Take a look at Piglit test "ext_image_dma_buf_import-sample_yuv", (https://cgit.freedesktop.org/piglit). Test creates EGLImage from dma buf, binds to a texture and then samples this in a shader with samplerExternalOES type from GL_OES_EGL_image_external extension. On 05/09/2017 01:57 AM

[Mesa-dev] (no subject)

2017-05-08 Thread Volker Vogelhuber
I'm currently trying to render a V4L2 image with OpenGL on an Intel Apollo Lake using Linux 4.10 and Mesa 13. Supprisingly I noticed that importing a DMABUF with format DRM_FORMAT_YUYV into OpenGL using eglCreateImage/glEGLImageTargetTexture2DOES worked out of the box. But I noticed that there se

[Mesa-dev] (no subject)

2016-09-05 Thread Andras Schwartz
https://www.facebook.com/messages/13832670320 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] (no subject)

2016-09-05 Thread Andras Schwartz
https://www.facebook.com/beatrix.beres.3 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] (no subject)

2016-09-03 Thread Andras Schwartz
id=13832670320, lacika.pacus, viktorio.balogh. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] (no subject)

2016-04-12 Thread John Sheu
Thanks for the heads-up. I only found one other place where a similar leak occurs -- and in the case of xm_api.c, I figure that XMesaDestroyVisual() is an "client-facing" call, so in the interest of maintaining layering I've just made the appropriate free() call. _

[Mesa-dev] (no subject)

2016-03-09 Thread Emil Velikov
On 9 March 2016 at 01:28, Dongwon Kim wrote: > This patch enables an EGL extension, EGL_KHR_reusable_sync. > This new extension basically provides a way for multiple APIs or > threads to be excuted synchronously via a "reusable sync" "executed" > primitive shared by those threads/API calls. > > T

[Mesa-dev] (no subject)

2015-04-20 Thread Marek Olšák
Hi, This is the new amdgpu winsys and Mesa support for GCN version 3 (VI) chips. The winsys requires libdrm_amdgpu: http://cgit.freedesktop.org/~agd5f/drm/log/?h=amdgpu The 3D support should be on the same level as Sea Islands (CIK). There is also UVD and VCE support. LLVM 3.6 is required, tho

[Mesa-dev] (no subject)

2015-04-10 Thread Mark Janes
With the removal of unused colormac.h macros 2ad8af1a0c319c83e4a8e00db3a9b9cb0ae029eb, several unused includes were eliminated. This patch set removes the remaining places where colormac.h is included but not used. ___ mesa-dev mailing list mesa-dev@lis

[Mesa-dev] (no subject)

2014-09-12 Thread Nikolay Martynov
Hi. When I watch netflix it crashes with this: err:d3d:wined3d_debug_callback 0x10972478: "GL_OUT_OF_MEMORY in glTexSubImage". err:d3d_surface:surface_upload_data > GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 1559 err:d3d:wined3d_debug_callback 0x10972478: "GL_OU

Re: [Mesa-dev] (no subject)

2013-08-21 Thread Ian Romanick
On 08/21/2013 08:46 PM, Maxence Le Doré wrote: As ARB_seamless_cubemap_per_texture is word-to-word same as AMD_seamless_cubemap_per_texture and this last already implemented we can enable the ARB extension. This patch is a candidate for it : Since the extensions are identical, we should expose

Re: [Mesa-dev] (no subject)

2013-08-21 Thread Matt Turner
Your mail client line wrapped the patch, so it can't be applied. Please resend with git send-email. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] (no subject)

2013-08-21 Thread Maxence Le Doré
As ARB_seamless_cubemap_per_texture is word-to-word same as AMD_seamless_cubemap_per_texture and this last already implemented we can enable the ARB extension. This patch is a candidate for it : >From eb2cf312a7c7ba70f22f8eb8d66aab8a1d78b6d9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Maxence=20Le=20

Re: [Mesa-dev] (no subject)

2013-04-16 Thread Tom Stellard
On Sat, Apr 13, 2013 at 11:22:51AM -0500, Aaron Watry wrote: > Implements the min() OpenCL built-in in 2 stages. > 1) Implement min() where the two argument types match > 2) Make changes to support min(vec,scalar) > For the series: Reviewed-by: Tom Stellard > __

[Mesa-dev] (no subject)

2013-04-13 Thread Aaron Watry
Implements the min() OpenCL built-in in 2 stages. 1) Implement min() where the two argument types match 2) Make changes to support min(vec,scalar) ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa

[Mesa-dev] (no subject)

2013-02-06 Thread Kenneth Graunke
This mini-series fixes some bugs I discovered with INTEL_DEBUG=shader_time. Patch 1 is critical: without it, enabling shader time caused GPU hangs on Haswell because we were sending the wrong message to the wrong shared function. Patches 2 and 3 are less clear cut. From my reading of the BSpec/PR

Re: [Mesa-dev] (no subject)

2012-08-15 Thread Alex Deucher
On Tue, Aug 14, 2012 at 8:45 PM, Maxim Levitsky wrote: > > Hi, I have this backported patch here for more that an year, and forgot all > about it. > It just makes gallium drivers use driver name instread of 'dri' in driconf > parser, thus making it compatable with 'driconf' GUI. Sounds reasonabl

[Mesa-dev] (no subject)

2012-08-14 Thread Maxim Levitsky
Hi, I have this backported patch here for more that an year, and forgot all about it. It just makes gallium drivers use driver name instread of 'dri' in driconf parser, thus making it compatable with 'driconf' GUI. Can you merge it? Best regards, Maxim Levitsky _

[Mesa-dev] (no subject)

2012-07-19 Thread Olivier Galibert
Hi, This is the second verion of the clipping/interpolation patches. Main differences: - I tried to take all of Paul's remarks into account - I exploded the first patch in 4 independant ones - I've added a patch to ensure that integers pass through unscathed Patch 4/9 is (slightly) controversi

[Mesa-dev] (no subject)

2011-08-12 Thread Vincent Lejeune
This patch does pack some simple varyings in shader object. It tested it against mandelbrot mesa-demos and nexuiz-glx (where there are varying packing opportunities) and I didn't notice any visual change. I didn't see any noticeable performance improvement either, but I did not benchmark this pat

Re: [Mesa-dev] (no subject)

2011-08-08 Thread Brian Paul
On 08/07/2011 01:49 PM, Vincent Lejeune wrote: This new patch fix an issue with some shader (mandelbrot demo) Are you referring to your var packing patch? Is the mandelbrot demo not working with a particular driver? Which one? -Brian ___ mesa-dev m

[Mesa-dev] (no subject)

2011-08-07 Thread Vincent Lejeune
This new patch fix an issue with some shader (mandelbrot demo) ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] (no subject)

2010-06-11 Thread Chia-I Wu
2010/6/11 Kristian Høgsberg : > 2010/6/10 Chia-I Wu : >> Hi Kristian, >> >> 2010/6/4 Kristian Høgsberg : >>> Here's an update on the EGL/DRM integration extensions and patches. >>> I've updated the patches with the feedback from the discussions on the >>> list to the extent that I think is feasible

Re: [Mesa-dev] (no subject)

2010-06-11 Thread Kristian Høgsberg
2010/6/10 Chia-I Wu : > Hi Kristian, > > 2010/6/4 Kristian Høgsberg : >> Here's an update on the EGL/DRM integration extensions and patches. >> I've updated the patches with the feedback from the discussions on the >> list to the extent that I think is feasible.  I think we're pretty >> close to co

Re: [Mesa-dev] (no subject)

2010-06-10 Thread Chia-I Wu
Hi Kristian, 2010/6/4 Kristian Høgsberg : > Here's an update on the EGL/DRM integration extensions and patches. > I've updated the patches with the feedback from the discussions on the > list to the extent that I think is feasible.  I think we're pretty > close to consensus on how to do this, but

[Mesa-dev] (no subject)

2010-06-04 Thread Kristian Høgsberg
Hi, Here's an update on the EGL/DRM integration extensions and patches. I've updated the patches with the feedback from the discussions on the list to the extent that I think is feasible. I think we're pretty close to consensus on how to do this, but let me know what you think. There's also a new