Hi
last month Intel released an OpenGL driver and spec (
http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt) of
PixelSync for OpenGL..
I didn't say much of suggesting a Mesa implementation since the ext
requires ARB_shader_image_load_store..
As recently seems Francisco Jerez "C
Hi,
I'm working on porting a D3D11 demo to OpenGL 4 which uses some key D3D11
like features
(HDR new tex compression, OIT via UAV,etc..) it's sad to see on these
presentation of ATI some 4 years ago citing key D3D11 features (see
http://bit.ly/1bIJ5WN) sadly no support of most of these on Mesa..
th