[Mesa-dev] About PixelSync (fragment_shader_ordering) support in Mesa..

2013-11-28 Thread oscar barenys
Hi last month Intel released an OpenGL driver and spec ( http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt) of PixelSync for OpenGL.. I didn't say much of suggesting a Mesa implementation since the ext requires ARB_shader_image_load_store.. As recently seems Francisco Jerez "C

[Mesa-dev] Suggestions for Mesa 11

2013-11-01 Thread oscar barenys
Hi, I'm working on porting a D3D11 demo to OpenGL 4 which uses some key D3D11 like features (HDR new tex compression, OIT via UAV,etc..) it's sad to see on these presentation of ATI some 4 years ago citing key D3D11 features (see http://bit.ly/1bIJ5WN) sadly no support of most of these on Mesa.. th