Re: [Mesa-dev] swr: RDTSC StopCapture hangs

2016-09-09 Thread Victor Moya del Barrio
past. Is there a particular workload that was making this > easy to trigger? > > What workload of glmark2 were you looking at? Watching it run, most of > the scenes appear very light in geometry, which would cause more contention > for work by the BE workers. > > Thanks. &g

[Mesa-dev] swr: RDTSC StopCapture hangs

2016-09-08 Thread Victor Moya del Barrio
Again playing with OpenSWR running on a (OpenSWR originally intended) many core system. When enabling RDTSC Buckets profiling sometimes OpenSWR gets stuck on StopCapture. StopCapture waits for all the threads to close all the pending buckets (expects threads to be at bucket level 0) but the probl

[Mesa-dev] swr: Context destruction needs to wait on fences

2016-09-08 Thread Victor Moya del Barrio
Still playing with OpenSWR and I found some issues with glmark2 when running on a (OpenSWR originally intended) many core system. glmark2 seems to enjoy creating and destroying GLX contexts without destroying the 'screen' and OpenSWR doesn't seem to have tested such scenarios. The two related iss

[Mesa-dev] Bugs in swr (OpenSWR) driver

2016-08-13 Thread Victor Moya del Barrio
Hi, I made an attempt to run Enemy Territories Quake Wars using the OpenSWR driver and I found a number of bugs in the implementation The final result of the 'hacks' below is the first one or two frames of the actual game rendering but with most of the rendered textures painted in red (perhaps re