past. Is there a particular workload that was making this
> easy to trigger?
>
> What workload of glmark2 were you looking at? Watching it run, most of
> the scenes appear very light in geometry, which would cause more contention
> for work by the BE workers.
>
> Thanks.
&g
Again playing with OpenSWR running on a (OpenSWR originally intended) many
core system.
When enabling RDTSC Buckets profiling sometimes OpenSWR gets stuck on
StopCapture.
StopCapture waits for all the threads to close all the pending buckets
(expects threads to be at bucket level 0) but the probl
Still playing with OpenSWR and I found some issues with glmark2 when
running on a (OpenSWR originally intended) many core system.
glmark2 seems to enjoy creating and destroying GLX contexts without
destroying the 'screen' and OpenSWR doesn't seem to have tested such
scenarios. The two related iss
Hi,
I made an attempt to run Enemy Territories Quake Wars using the OpenSWR
driver and I found a number of bugs in the implementation
The final result of the 'hacks' below is the first one or two frames of the
actual game rendering but with most of the rendered textures painted in red
(perhaps re