Re: [Mesa-dev] [PATCH 4/4] dri: Add a default drirc to be installed to provide application workarounds.

2012-01-28 Thread Tristan Schmelcher
On 26 January 2012 15:26, Ian Romanick wrote: > It also appears the Unigen may be resolving some of these issues. That > may make the work-arounds irrelevant. > > http://phoronix.com/forums/**showthread.php?68411-Unigine-** > OilRush-Officially-Ships-**Today-For-Linux&p=248294#**post248294

Re: [Mesa-dev] _mesa_texstore_argb8888 with GL_RGBA -> GL_RGB

2011-05-04 Thread Tristan Schmelcher
gt; Am 26.04.2011 19:35, schrieb Tristan Schmelcher: >> On 26 April 2011 08:20, Roland Scheidegger wrote: >>> Am 26.04.2011 01:15, schrieb Tristan Schmelcher: >>>> Hello, >>>> >>>> I have an OpenGL app where I'm writing video frames to text

Re: [Mesa-dev] _mesa_texstore_argb8888 with GL_RGBA -> GL_RGB

2011-04-26 Thread Tristan Schmelcher
On 26 April 2011 08:20, Roland Scheidegger wrote: > Am 26.04.2011 01:15, schrieb Tristan Schmelcher: >> Hello, >> >> I have an OpenGL app where I'm writing video frames to textures. The >> video frames are semantically opaque but the alpha in the source >>

Re: [Mesa-dev] _mesa_texstore_argb8888 with GL_RGBA -> GL_RGB

2011-04-25 Thread Tristan Schmelcher
On 25 April 2011 16:22, Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On 04/25/2011 04:15 PM, Tristan Schmelcher wrote: > >> I have an OpenGL app where I'm writing video frames to textures. The >> video frames are semantically op

[Mesa-dev] _mesa_texstore_argb8888 with GL_RGBA -> GL_RGB

2011-04-25 Thread Tristan Schmelcher
Hello, I have an OpenGL app where I'm writing video frames to textures. The video frames are semantically opaque but the alpha in the source pixels is set to 0xff, so I have been using glTexImage2D with format=GL_RGBA and internalFormat=GL_RGB to indicate that the input has a valid alpha channel b