Mesa is painful to bisect, I hope this can be improved

2024-10-14 Thread Thomas Debesse
Hi, for a long time now I wanted to make this observation in the hope it can be improved: Mesa is painfully hard to bisect because of many things. The most common thing hindering bisect tasks is the fact some options values are constantly swapped to `true` to `enabled` and things like that. Even

Re: time for amber2 branch?

2024-06-19 Thread Thomas Debesse
Le mer. 19 juin 2024 à 16:33, Mike Blumenkrantz a écrit : > In looking at the gallium tree, I'm wondering if it isn't time for a second > amber branch to prune some of the drivers that cause pain when doing big tree > updates It's probably fine for nv30 and r300 that are very unlikely to receiv

Re: [Mesa-dev] Bogus use of '#' in a macro definition (was: Re: Mesa (master): 29 new commits)

2016-10-31 Thread Thomas DEBESSE
lf, some part of this shader is generated at runtime and some memory corruption occurs, so it's probably a classic string boundary issue, see this line: https://github.com/ReactionQuake3/reaction/blob/a35d0a7c9c3062466edba3e42112e76bc9bcf6dd/code/renderergl2/tr_glsl.c#L1145 It's not a