Hi, for a long time now I wanted to make this observation in the hope
it can be improved:
Mesa is painfully hard to bisect because of many things.
The most common thing hindering bisect tasks is the fact some options
values are constantly swapped to `true` to `enabled` and things like
that. Even
Le mer. 19 juin 2024 à 16:33, Mike Blumenkrantz
a écrit :
> In looking at the gallium tree, I'm wondering if it isn't time for a second
> amber branch to prune some of the drivers that cause pain when doing big tree
> updates
It's probably fine for nv30 and r300 that are very unlikely to receiv
lf, some part of this shader is
generated at runtime and some memory corruption occurs, so it's probably a
classic string boundary issue, see this line:
https://github.com/ReactionQuake3/reaction/blob/a35d0a7c9c3062466edba3e42112e76bc9bcf6dd/code/renderergl2/tr_glsl.c#L1145
It's not a