Am Dienstag, 29. November 2011 10:27 CET, Chia-I Wu
schrieb:
> On Tue, Nov 29, 2011 at 5:14 PM, Theiss, Ingo
> wrote:
> > Dear devs,
> >
> > is it possible that the current git is broken? After my daily git pull I am
> > no longer able to build mesa.
> &g
Dear devs,
is it possible that the current git is broken? After my daily git pull I am no
longer able to build mesa.
Here is the error which breaks my build:
---
gcc -c -o main/ffvertex_prog.o main/ffvertex_prog.c -DFEATURE_GL=1
-DFEATURE_ES1=1 -DFEATURE_ES2=1 -D_GNU_SOURCE -DPTHREADS
-DTEXTUR
> Hi there,
>
> I get a regression in piglit test "read-front -auto" from git-ec174a4 to
> git-bdffb94. Can anybody confirm this? I can´t imagine which commit would
> have broken this test.
>
> glxinfo:
>
> OpenGL renderer string: Gallium 0.4 on AMD BARTS
> OpenGL version string: 2.1 Mesa 7.
Hi there,
I get a regression in piglit test "read-front -auto" from git-ec174a4 to
git-bdffb94. Can anybody confirm this? I can´t imagine which commit would have
broken this test.
glxinfo:
OpenGL renderer string: Gallium 0.4 on AMD BARTS
OpenGL version string: 2.1 Mesa 7.12-devel (git-bdffb94)
Hi there,
while trying to play the game Ryzom with latest mesa compiled from git the
program terminates with error "ir_swizzle @ 0xe134ae0 specifies a channel not
present in the value".
Switching back to the stable branch mesa-7.11 (haven´t tried mesa-7.11.1) the
error is gone.
My glxinfo:
Am Mittwoch, 16. November 2011 17:44 CET, Michel Dänzer
schrieb:
> From: Michel Dänzer
>
> Signed-off-by: Michel Dänzer
> ---
> src/mesa/main/readpix.c |3 ++-
> 1 files changed, 2 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
> ind
Hi there,
running piglit test 'shader_runner
tests/spec/glsl-1.10/execution/samplers/in-parameter-struct.shader_test -auto
-fbo' the program terminated with signal 6, aborted.
glxinfo:
OpenGL renderer string: Gallium 0.4 on AMD BARTS
OpenGL version string: 2.1 Mesa 7.12-devel (git-010dc29)
Ope
>
> See the second patch I posted (mesa: initialize stencilMap, Stride if
> stencilRb==depthRb)
>
> -Brian
>
>
Hi Brian,
the second patch did it. No more segfaults.
Great. Thanks!
Regards,
Ingo
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Am Mittwoch, 16. November 2011 15:58 CET, Brian Paul
schrieb:
> On 11/16/2011 01:38 AM, Theiss, Ingo wrote:
> > Dear devs,
> >
> > I am getting segmentation faults when running piglit r600.tests with latest
> > mesa build from git:
> >
> > Nov 16 09:2
Dear devs,
I am getting segmentation faults when running piglit r600.tests with latest
mesa build from git:
Nov 16 09:21:33 spoc kernel: [74538.198983] radeon :05:00.0: object_init
failed for (1431699456, 0x0006)
Nov 16 09:21:33 spoc kernel: [74538.198987] [drm:radeon_gem_object_create]
Am Freitag, 11. November 2011 14:53 CET, Brian Paul
schrieb:
> 2011/11/11 Michel Dänzer :
>
> > Anyway, I guess there's room for optimization in glReadPixels...
>
> Ingo, if you could find out what the format/type parameters to
> glReadPixels are, we could look into some optimization in th
> >
> > Ok I have added -mfpmath=sse to the 32-bit CFLAGS and the readback
> > performance increased from 30.44 Mpixels/sec to 48.92 Mpixel/sec. We
> > are getting closer to the 64-bit performance.
>
> hmm. you should try -msse2 too. It's implied on 64bits, and I'm not sure if
> -march/-mfpmath
Am Freitag, 11. November 2011 14:33 CET, Michel Dänzer
schrieb:
> On Fre, 2011-11-11 at 14:15 +0100, Theiss, Ingo wrote:
> > Am Freitag, 11. November 2011 12:09 CET, Michel Dänzer
> > schrieb:
> >
> > > So It makes sense to find a glReadPixels
Am Freitag, 11. November 2011 12:09 CET, Michel Dänzer
schrieb:
> So It makes sense to find a glReadPixels in VirtualGL's glxSwapBuffers.
>
> Ah. I thought the time measurements in Ingo's original post were for the
> Mesa glXSwapBuffers, not the VirtualGL one. If it's the latter, then
> this
ag, 07. November 2011 16:10 CET, Michel Dänzer
schrieb:
> On Fre, 2011-11-04 at 13:38 +0100, Theiss, Ingo wrote:
> >
> > I am using VirtualGL (http://www.virtualgl.org) for full 3D hardware
> > accelerated remote OpenGL applications with latest mesa from git
> > (compiled for
Hi everyone,
this is my first post to a mailing list here at freedesktop.org and I hope this
is the right place for my question/problem.
I am using VirtualGL (http://www.virtualgl.org) for full 3D hardware
accelerated remote OpenGL applications with latest mesa from git (compiled for
both 32 b
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