Re: [Mesa-dev] ***SPAM*** Re: r600g: status of my work on the shader optimization

2013-03-02 Thread Sebastien Caty
On March 3, 2013 12:14:54 AM Vadim Girlin wrote: > On 03/02/2013 10:06 AM, Sebastien Caty wrote: > > On March 1, 2013 06:24:01 PM Matt Turner wrote: > >> On Fri, Mar 1, 2013 at 5:15 PM, Sebastien Caty > > > > wrote: > >>> Trying to dig more and found

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-03-01 Thread Sebastien Caty
On March 1, 2013 06:24:01 PM Matt Turner wrote: > On Fri, Mar 1, 2013 at 5:15 PM, Sebastien Caty wrote: > > Trying to dig more and found out which shader is causing trouble but I > > haven't found out how to run a specific test with piglit. Documentation > > isn

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-03-01 Thread Sebastien Caty
On February 28, 2013 12:19:30 PM Vadim Girlin wrote: > Make sure that you have recent patches, some problems with R7xx chips > were fixed yesterday. Then please check if there are any regressions > with piglit tests (as compared to the piglit results with R600_SB=0). If > there are regressions, sen

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-28 Thread Sebastien Caty
On February 28, 2013 12:19:30 PM Vadim Girlin wrote: > > Do you still need some piglit test on rv790 hardware? I've also tried > > running Serious Sam 3 with the standard, llvm and your optimized backend > > and SS3 finally manages to not be a slideshow above the lowest settings. > > Great improvem

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-27 Thread Sebastien Caty
> >> Could you please test glxgears and other simple mesa demos? It's easier > >> to spot the problems with small apps that don't use a lot of complex > >> shaders. If some of them don't work correctly, please send me the dumps > >> with "R600_DUMP_SHADERS=2 R600_SB_DUMP=3". > > > > All of the mesa