On March 3, 2013 12:14:54 AM Vadim Girlin wrote:
> On 03/02/2013 10:06 AM, Sebastien Caty wrote:
> > On March 1, 2013 06:24:01 PM Matt Turner wrote:
> >> On Fri, Mar 1, 2013 at 5:15 PM, Sebastien Caty
> >
> > wrote:
> >>> Trying to dig more and found
On March 1, 2013 06:24:01 PM Matt Turner wrote:
> On Fri, Mar 1, 2013 at 5:15 PM, Sebastien Caty
wrote:
> > Trying to dig more and found out which shader is causing trouble but I
> > haven't found out how to run a specific test with piglit. Documentation
> > isn
On February 28, 2013 12:19:30 PM Vadim Girlin wrote:
> Make sure that you have recent patches, some problems with R7xx chips
> were fixed yesterday. Then please check if there are any regressions
> with piglit tests (as compared to the piglit results with R600_SB=0). If
> there are regressions, sen
On February 28, 2013 12:19:30 PM Vadim Girlin wrote:
> > Do you still need some piglit test on rv790 hardware? I've also tried
> > running Serious Sam 3 with the standard, llvm and your optimized backend
> > and SS3 finally manages to not be a slideshow above the lowest settings.
> > Great improvem
> >> Could you please test glxgears and other simple mesa demos? It's easier
> >> to spot the problems with small apps that don't use a lot of complex
> >> shaders. If some of them don't work correctly, please send me the dumps
> >> with "R600_DUMP_SHADERS=2 R600_SB_DUMP=3".
> >
> > All of the mesa